I just want to code... but I have to organize a little bit.
I made a list of things I have to do on the first step (zone vision). I also continued the list for next steps but some things are still missing. Here is the list :
- [OK] 3D camera management
- [OK] Get 2D coordinates from 3D view
- [OK] Add structures on the 3D view, aligned on the invisible grid
- [OK] Neighbours conditions for structure construction
- Resources condition for structure construction
- [OK] Natural resources harvesting
- [OK] Energy production (and consumption by the structures)
- Structures construction time
- Building bots management
- [wip] Create the place holders for all structures
- [OK] Natural resources exhausting
- Ground digging / earthwork
- Warehouses
- Built structure selection
- Special actions for strucutres (such as building a bot, starting component production, etc...)
- Structure upgrade
- The global UI (resources stored, natural resources left in the zone, the actual energy production, the building menu, etc...)
- Custom structure building
That's quite a big amount of work! And I surely forgot some things. The next step will probably be the UI. Now that the engine works, I need feedback of what's going on. Raw data drawn on the screen is no more enough!
I worked on place holders too, making existing simpler and creating new ones. Here is the work :
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The Command Center |
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The Carbon Mine |
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The Research Center |
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The Fuel Refinery |
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The Solar Plant |
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The Starport |
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The Warehouse |
Those models are made with Blender (v2.64). I'm new to 3D, so some of them may look... interesting... Don't judge my 3D skills, I'm not a 3D designer! Keep in mind that those models are just place holders. I tried to make them easy to recognize, as I want them in the final game.
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