Tonight i worked on the natural resources extraction. That's it. The core of the game.
Zones will have a starting amount of resources from 4 types :
Each of these natural resources will be differently distributed according to the zone type (space, planet, asteroid...). Randomly distributed of course. Natural resources will have to be stored in warehouses. And those warehouses will have a maximum capacity. Gathered resources at max capacity will be wasted. Oh and by the way, all structures will need energy to operate (produced by special structures).
Yeah, Alone in Space will be hard to master. And also hard to code. :-)